Watched my partner play the first few hours of this. It's very polished but even compared to other open-world games it seems to me to have that GTA-ish general global hostility - like, a very rich world full of different people doing different things, and there are like 2 buttons to interact with that world - threaten verbally, or threaten while pointing a gun - press twice to fire the gun. And if you're good at not pressing those to initiate constant fights to the death, the world does so for you. Run into somebody's shoulder too hard due to it being a game where you make a man walk with millimeter joystick moves, and you're in a totally unprompted fight to the death, no matter time or place. Get busted by extremely realistically rendered police, and wake up in the countryside minus your guns and a half-eagle coin.
It seemed stark that the technology behind rendering the world in visuals and sound, and animating AI figures in that world, has vastly surpassed games' (or game developers') ability to conceive of ways to interact with that world. Hope I'm wrong, I guess I'll give it a go some time anyway and see.